Enchantments

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Enchantments are an incredibly powerful feature that allows you to add many things to your Mothcats. These can range from special abilities and minor design changes, up to special breeds of Mothcats only available through the system. The sky's the limit!

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A Grade 1 Enchantment Potion
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A Grade 2 Enchantment Potion
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A Grade 3 Enchantment Potion
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A Dubious Potion, which can have other effects then just enchantment

How to Obtain

Pre-made Mothcats from various sources such as advents and auctions may come with enchantments already included. These are generally established, but the buyer may customize details, as appropriate.

To apply enchantments to pre-existing Mothcats or MYOs, you must obtain and use Enchantment Potions. These can be obtained through the Enchantment Station quest, in the ARPG.

Levels of Enchantment

Enchantments come in different grades. Generally, the higher the grade, the more extreme effects the enchantment can have.

In general, all enchantments may have a "glittery" effect. This is up to the owner of the cat, and must be restricted to the enchantment.

Grade 1:

Grade 1 enchantments include, but aren't limited to:

  • Simple action-based things, such as:
    • 1-to-1 color changes
      • Some slight color variation is okay as long as the result is one color.
    • Most temporary actions
  • Companion-based things, such as:
    • Familiars (functionally similar to a Gold Companion Slot)
    • Animated objects
  • Item-based things, such as:
    • Accessories/clothing
    • Any item in general that's enchanted
      • This can include similar effects to Grade 2 Enchantments as long as the effect is clearly linked to the item.
      • Grade 3 Enchantment-like effects generally will still require a Grade 3 Enchantment even as a item, but some effects may be doable as Grade 1 if the effect is solely limited to the item with no effect on the character at all.

Grade 2:

Grade 2 enchantments include, but aren't limited to:

  • Complex action-based:
    • Non-elemental "superpowers" like
      • Moving small objects with mind control
      • Temporarily transforming objects into other forms
      • Things of that nature
  • Appearance-based:
    • Moving markings
      • Generally retains the look of the original markings.
    • Color changes beyond 1-to-1 changes
      • This can include adding gradients, multiple colors-to-multiple colors, multiple results, and so on.
    • Any applied trait markings
      • Includes applied trait related effects, like controllable invisibility
        • Glow can be controlled without an enchantment!
    • One-way transformations
    • Size transformations
      • Limited to about a 50% difference from normal Mothcat sizes. (That is, x0.5 to x1.5 the size of a normal Mothcat.)
    • Colored bones
    • Realistic non-Mothcat proportions
      • Anything that has real examples, such as the long legs of a maned wolf or the long body of a dachshund.
      • Generally has to be within reason.
      • Cannot be used to create Munchkin Mothcats!

Grade 3:

Grade 3 enchantments include, but aren't limited to:

  • Complex elemental-based actions:
    • Controlling (single) elements at will
      • One enchantment per element
  • Shape shifting
    • Two-way transformations (two forms that go back and forth)
      • Can be used to create an alternate Mothcat form, as long as all traits either remain the same or downgrade to common (unless another trait is purchased/added)
    • Unlimited transformations (unlimited forms - usually in the form of other animals and stuff)
      • One enchantment per form
  • Enchanted Breeds
    • Mothcats that are not made out of Mothcat, whether they be animated objects, the living dead, or something else!
      • Toy/plushie
      • Food/sugar
      • Undead
      • Others!
  • Unrealistic non-Mothcat proportions
    • Anything that goes beyond what could be considered feasible, or that is seen on real animals.
    • Cannot be used to create Munchkin Mothcats!

If you have a question as to what grade an enchantment falls under, please ask here!

Subspecies

Subspecies can have enchantments, but they may function somewhat differently, as the system was largely made for Mothcats.

Generally, these kinds of enchantments cannot be used on subspecies:

  • Enchanted Breeds

Sparklenoses largely do not need enchantments, as they can have similar effects naturally. They only require enchantments for effects that involve non-Sparklenoses, such as other Mothcat-species forms.

It is recommended you get an appraisal before enchanting a subspecies, as there may be other conflicts!

Potions

Enchantment Potions must be used to apply enchantments. The effects vary depending on the potion used.

Enchantment Potions

The normal enchantment potions apply the grade of enchantment stated or below- ie. Grade 1 only applies Grade 1, but Grade 2 can apply 1 or 2. Enchantment Potions may only be used once each.

They may also be used to apply Chimera Traits when combined with a TC- please check that page for details!

Enchantment potions may be used on MYO slots, like TCs!

Dubious Potions

Dubious potions may be used at the Item Kiosk to make an inanimate object a companion. However, they may also be consumed by a Mothcat to possibly add an enchantment of a random grade to the Mothcat! Dubious potions may also only be used once each.

To use a dubious potion on a Mothcat, please go here. You must declare a Mothcat to use the potion on, in case an enchantment is rolled. Dubious Potions cannot be used on MYO slots!

The possible results- and rates- of using a dubious potion on a Mothcat are:

Result Rate
Nothing happens! 45%
Get a random item. 25%
Get a grade 1 enchantment. 17%
Get a grade 2 enchantment. 11%
Get a grade 3 enchantment. 2%

Dubious Potion results are locked to the rolled grade, if an enchantment is rolled.

By using a dubious potion, you agree to the risk that you may get a result you don't want. Gamble responsibly!

If you get an enchantment, it must be used on the selected cat. If you dislike the result, use the disenchantment quest to remove it after application!

Rolled enchantments may also be used to create Chimera Traits on the selected cat, as long as the appropriate TC is owned for the rolled grade.

How to Apply

Enchantment potions may be used like TCs for the purpose of application- you can apply them to MYOs on creation, or use a design update to apply to a existing character.

Dubious potion rolls are locked to the character that used it, and thus cannot be used on MYOs. To use, take the accepted submission where the roll was made and link that in the comments of a design update for the character in question.

Enchantments are treated as TCs by the salon, and thus do not incur a fee if they're the only major change being made to the Mothcat.

Appraisals may be gotten here- they are not strictly required, but heavily recommended.

Related Pages

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