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Accessories Tutorial

1,771 bytes added, 00:10, 30 August 2018
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#* If won and ownership is confirmed, you may draw/write the Mothcat or subspecies with its accessories.
== Custom Accessories Clothing Slots ==
[[File:1 Clothing Slot.png|alt=Clothing / Accessory Slot|thumb|Clothing / Accessory Slot]]
In addition to crafting, custom accessories can be obtained by using a [[Wildcard Slots|clothing/accessory slot]]. These slots are wildcard items that allow the user to design any type of clothing or accessory item for use in the ARPG.
To activate the slot, visit the [http://fav.me/dbfl4qt Inventory and Bank Kiosk] and fill out the proper form. '''Include a visual image of the accessory or clothing item you'd like to "create"''' so that the admins can identify it in the future. This image will not be added to the database, so it does not need to be a specific size, only clearly show the accessory. The image may be of the accessory being worn so long as it is clearly visible and identifiable.  
Once the slot is activated, the accessory is lockedand cannot be changed. Removing the slot from a Mothcat's inventory will reset the slot and allow it to be reused. Once a slot is removed, the former accessory is no longer usable until another accessory clothing slot or crafted accessory is attached.
'''All custom accessories must be drawn by the user, a friend, or commissioned.''' [[Staff|Official Mothcats Artists]] are no longer responsible for drawing custom items.
The following artists have volunteered to draw custom items for members who cannot find anyone else to do so (this resource should be used as a last resort): {{DA|fanface}}
 
=== Bags & Containers ===
Additionally, clothing slots may be used to "create" bags or similar wearable containers that contain small, miscellaneous items. The guidelines for this are as follows:
* A single bag may contain a single "lot" of small, miscellaneous items that are either:
** of a uniform type-- for example, assorted herbs, berries, and other plant parts
** or have a uniform purpose-- for instance, adventuring supplies-- provided some elaboration on what the objects themselves would be. For instance, a compass, map, and rope would fit the example purpose.
* None of the objects "created" this way may be accessories.
** You ''may'' store accessories as well, but each must first be crafted or created with a separate clothing slot! Do note that this is purely a "flavor" choice, and the only ARPG requirements for doing so are that any accessories be attached to the owner of the bag.
* Additional lots of miscellaneous items-- again following a uniform type or purpose as outlined above-- may be added to a bag using an additional clothing slot per lot.
** Up to two additional lots may be added to an individual bag.
** A single bag must always contain all the lots associated with it.
*** As with all accessories created with clothing slots, these are static and lots may not be "changed out" without detaching and/or attaching slot(s).
*** If such functionality is desired, an "identical" bag may be created with additional clothing slot(s) to achieve the appearance of changing the contents of the initial bag.
== Equipping And Unequipping Accessories ==
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